What You’ll Discover in Applied Houdini Particles IV
Applied Houdini Particles IV Physical Instances will show you how to use particles to simulate ….. File Size: 5.32 GB
Applied Houdini – Particles IV
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Applied Houdini Particles IV Physical Instances will show you how to treat particles as physical objects, instead of just simulating points. It is not practical or possible to quickly and effectively deal with large quantities of physical objects. To make the simulations fast and beautiful, we will alter the behavior of the particles as they interact with the ground and in the air. This lesson also covers an easy-to-implement growth/dissolving algorithm and better translucency shading. I’m sure you will find many more workflow tricks that are great for this purpose. Make incredible particle simulations right now!
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Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Avengers: Infinity War, Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). You will benefit from proven production workflows and get an in-depth explanation of how things work. The best part is that each video is packed with real information and footnotes, not just empty talk and dead space.
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