What You’ll Discover in Ella Oberschneider Unreal Multiplayer Master
This course was created in collaboration with Epic Games. It will teach you how to create epic multiplayer experiences using Epic Games’ world-class software. Unreal Engine.
Ella Oberschneider – Unreal Multiplayer Master
“Went over this course. A lot of good content covering an array of topics in the multiplayer game dev domain. A lot of fun. The instructor does an excellent job. Have looked at a lot of courses on this topic and would definitely put this one at the top of them all. Very active Q&A as well, so good on multiple fronts.”
– Ella Oberschneider
 This course was created in collaboration with Epic Games. It will teach you how to create epic multiplayer experiences using Epic Games’ world-class software. Unreal Engine. This course is quick and easy. You can instantly play your multiplayer games with other students.
The engine that underpins many AAA games, including Fortnite, Unreal There are many tools available to create multiplayer games quickly. It is important to know where to look. Unreal The engine can be daunting.
It is difficult to comprehend where to begin when there are so many features and not enough documentation. This course helps you understand. Unreal It’s super simple. We not only show you how to use it, but also teach you fundamental concepts. You can learn new features by using these skills.
Download it immediately Ella Oberschneider – Unreal Multiplayer Master
This course is intended for intermediate to advanced students. Unreal C++-savvy users. Are you not confident enough? You don’t have to worry. The course will guide you step-by-step and provide plenty of practice so that you can build your confidence in coding.
We don’t presume any knowledge of networking or multiplayer games. You will learn everything you need about networks, from the fundamentals of latency in networks to advanced topics about state synchronisation.
You will not learn how to make massively multiplayer games. It will give you the basics of how an MMO might be constructed.
Access to this course includes an optional free community site that allows you to share 3D models and games with other students.
Be a master of multiplayer now! You won’t be disappointed.
“Great content and very well explained. I couldn’t stop watching videos!”
– Vicente Román Ibañez
What will this course teach you?
Make multiplayer games.
Enjoy sharing games with a large group.
Use the Steam APIs to connect games.
Understanding the challenges that computer networks present
Learn how Unreal Replicates state
You can build UI with UMG or C++.
“Great course! Very in depth, but still well explained throughout. A lot of bonuses throughout the course, that you don’t want to miss.”
Alex Andersson
Your instructor
Sam Pattuzzi
Sam Pattuzzi
Sam created his first game while on summer holidays at 14 by hacking together small games in Macromedia Flash. Shortly thereafter, he learned C++ and then Python. He also learned web programming. He was hooked.
He studied Computer Science at Cambridge University and has lived in Cambridge since then. This is where he discovered he was not interested in working in a regular job. After a few years of working in different jobs to gain experience, he decided to quit and spend his savings on his quest for his calling.
He was helping his friends improve their programming skills at the end 2015 He fell in love with programming and decided to create online courses. Ben was his first contact. He’s now part of GameDev.tv and can hang out with our amazing community!
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Course Curriculum (00:03:10)
Puzzle Platforms – Connecting Players (04:44:23)
Course Promo (1:58)
Introduction to Puzzle Platforms (2.03)
Connecting two Players (12:01).
How to be an active student (13:56).
Surveying the Multiplayer Space (11:14).
Meet the client-Server Model (19:09)
Tips for not Spawning
Detecting Code Running (17:57).
Mid-Section Quiz
Authority and Replication (16.51)
Widgets for FVector Properties (16.01)
Sending the Platform Back (14.37)
Set Up A Simple Puzzle (14:19)
Playing on the Internet (15.51)
Set Up A Platform Trigger (17:08)
Mid-Section Quiz
Handling Overlap Events in C++ (14.04)
Activating Platforms from Triggers (22.45)
When to Use A GameInstance (14.21)
Console Commands with Exec (14.31)
ServerTravel (15.33).
Joining Servers with ClientTravel (9.18)
Sharing Your Game On Itch.io (19:25)
Puzzle Platforms Wrap-Up (1:21).
Quiz at the End of Section
The UE4 Network Compendium
Polishing Our Game (04/23:36)
Introduction to Menu System (1:00).
Create a Blueprint for a Menu (17:36).
Accessing UI Classes with C++ (19.56)
Load and display UMG in C++ (10.09)
Potential Error Messages
Changing UI Input Methods (12:25).
Advanced UMG Widget Layout (19.09).
Mid-Section Quiz
Custom Buttons and Fonts (13.45)
Solution: Custom Buttons and Fonts (7.34)
Connecting UMG and C++ (9.05)
Callbacks for UButton Initializers (11:54).
Interfaces To Invert Dependencies (15:59)
Solution: Injecting Dependencies (6:08)
Mid-Section Quiz
Deactivating Menus (13.11)
Sub-Menus with Widget Switchers (7.40)
Solution: Style our Sub-Menu (12:57).
Navigating Menus in C++ (15.23).
C++ Text Fields: Reading Text Fields (18:32).
Challenge: Loading In-Game Menus (21.21)
Challenge: Leaving a server (15:39)
Quit a game from C++ (13.12)
Quiz at the End of Section
Wrap the Menu System-up (1:01
What Now?
Online Multiplayer (06:38:54)
Introduction to Steam Multiplayer (1:04)
Getting the Steamworks SDK (9.02)
SpaceWare: SpaceWare is a Failure
Building SpaceWar In Visual Studio (16.06).
Building SpaceWar in Xcode (8.52)
Testing Steam Lobbies (9:15)
Subscription Online-System (16.16)
NULL Sub-System for Testing (9.49)
Memory Management in C++ (13.32)
Mid-Section Quiz
Create Online Sessions (16.39).
How to destroy online sessions (11:44).
Online sessions (12:08).
Query Parameters & Session Settings (12:11)
ScrollBox (20.16): Lists of widgets
Populating the Server List (20.15).
Mid-Section Quiz
Selecting a server (18:43)
Joining A Session (15.38).
Enabling the Steam OSS (13.44)
Packaged Builds: Steam Enablement
“Presence” For Steam Lobbies (14:48)
Mid-Section Quiz
Row Selection in Lists (18.40)
Displaying Search Results Properties (21.05)
Debugging the Search Results (11.08)
19:06 Custom Session Settings
Continued: Custom Session Settings (13:42)
Mid-Section Quiz
GameMode and Multiplayer (18:07)
Allowing seamless travel (15:19).
Debugging Engine Code (19:43)
Bugs In Steam OSS
ing A Sessions (20:45)
Quiz at the End of Section
Steam Multiplayer Wrap-up (1:17).
Krazy Karts- State Synchronisation and Interpolation (08/16:17)
Introduction to Krazy Karts (1.17)
How to Create a Go-Kart Pawn (17.36)
Understanding Forces And Movement (12:50)
Blocking Movement without Physics (15:03).
Rotations with Quaternions (14.48)
Simulating Air Resistance (14.39)
Mid-Section Quiz
Simulating Rolling Resistance (11.55)
Steering and Turning Circles (15.23)
Server Functions & Cheat Protection (17:35)
SimulatedProxy and AutonomousProxy (18.18).
Sources Of Simulation Error (11:58)
Mid-Section Quiz
Replicating Variables Starting From The Server (16.59).
Triggering Code on Replication (12.04)
Smooth Simulated Proxies (8.36).
Simulating Packet Loss and Lag (18:25).
Replay Autonomous Movements (10:43).
Mid-Section Quiz
Planning for Client-Side Prediction (16.21).
Replicating Structs (19.16)
Simulating a move (11:26).
Unacknowledged Queue (15.37).
Server Time vs. local Time
Simulating Unacknowledged Actions (9.59)
SimulatedProxy Prediction Fix (13:13).
Mid-Section Quiz
Refactoring into components (12:23).
Extracting A Movement Component (18:29)
Extracting A Replication Component (18:58)
Decoupling Movement & Replication (17:06)
Mid-Section Quiz
Linear Interpolation For Position (12:29)
FMath: Client Interpolation (21.26)
FQuat.:Slerp for Rotation (11.33)
Hermite Cubic Spline Interpolation (7.54)
FMath – CubicInterp For Velocity (17.09).
Mid-Section Quiz
Refactoring with Structures (19:40).
Client Interpolation Mesh Ofset (16:26).
Advanced Cheat Protection (16.22)
Mid-Section Quiz
End of Course Wrap-Up (2:21).
Extras (00:00:00)
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Most Frequently Asked Questions
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What time does the course and end?
You can take the course now, and it never ends! It is completely self-explanatory.-Online course that can be paced at your own pace – you choose when you start and when you end.
How long can I access the course?
How does lifetime access sound to you? You have unlimited access to the course after enrolling – on any device you own.
What if I am not satisfied with the course?
We wouldn’t want to make you unhappy. You can return your item if you are unhappy within 30 days.
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