Introduction to Unreal Engine Game Lighting – PBL
Workflow – UE 4.27UE5 – Amit Patpatia
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Learning Fundamental Lighting
(All the video structure is at the bottom of the page. We do not point out everything on this list, it is just key things.)
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Understanding Incorrect Materials
Even though you are an experienced 3D Artist we as professional lighting artists must be able to communicate why the lighting is working incorrectly. Often, it starts with troubleshooting materials.
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Correcting incorrect materials
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Setting up correct Exposure and EV
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Working on Volumetrics and Light Bleeding
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Adjusting Post Processing
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Understanding Emissive and Extra Lighting
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Understanding Different EV for Time of Days.
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Doing Artistic Lighting and changing Curves
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How analysing Lighting in Painting improves our art
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Artistic Eye and Lighting
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Teaching Candle Principle
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Why Purkinje Effect matters
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Game Optimization Techniques
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The Danger of Fog
Contents
Videos about the course, communication and feedback.
Intro to internal Chat (Especially get a hold of me)
- 3 mins
- 6.54 MB
Essential Beginner Theory of Art and Lighting
1. What is light?
- 6 mins
- 18.5 MB
2. What is refraction?
- 6 mins
- 13.6 MB
3. What is Reflection?
- 5 mins
- 10.6 MB
4. What is Indirect Light?
- 13 mins
- 55.8 MB
5. What is soft light?
- 7 mins
- 22.8 MB
6. What is hard light?
- 6 mins
- 38.6 MB
7. What is shadow?
- 8 mins
- 26 MB
8. What is Inverse Square Law?
- 8 mins
- 20.7 MB
9. What is three point lighting?
- 8 mins
- 18 MB
10. What is the Color Origin?
- 5 mins
- 10.9 MB
11. What is Color Temperature?
- 11 mins
- 39 MB
12. What is Subtractive and Additive Color?
- 4 mins
- 5.86 MB
13. What is RGB?
- 4 mins
- 7.64 MB
14. What is HSV?
- 6 mins
- 27.6 MB
15. What is Color and Tone?
- 5 mins
- 17.9 MB
16. History about Red Color
- 3 mins
- 6.62 MB
17. History of Orange Color
- 5 mins
- 8.85 MB
18. History of Yellow Color
- 4 mins
- 6.83 MB
19. History of Color Green
- 4 mins
- 10.3 MB
20. History of Blue Color
- 3 mins
- 6.96 MB
21. History of Violet Color
- 4 mins
- 11.9 MB
22. What are Color Schemes?
- 6 mins
- 15 MB
23. What are light values?
- 9 mins
- 51.7 MB
24. What type of contrast exist?
- 6 mins
- 14.2 MB
Part 4 – Downloading Unreal Engine and Polar Facility
- 2 mins
- 15.1 MB
Part 5 – Basic Intro on Unreal Lighting Interface (If you are new to Unreal)
- 9 mins
- 56.5 MB
Part 6 – Preparing Polar Facility Map
- 6 mins
- 65 MB
Part 7 – Understanding Material Views for Troubleshooting
- 6 mins
- 128 MB
Part 8 – Figuring out the Scene Material Setup
- 11 mins
- 90.2 MB
Part 9 – Creating fresh material and emissive
- 11 mins
- 143 MB
Part 10 – Exporting Texture to Correct
- 5 mins
- 115 MB
Part 11 – Editing Correct Roughness/Metal in Photoshop
- 20 mins
- 150 MB
Part 12 – Editing Scratch Details in Photoshop
- 10 mins
- 49.8 MB
Part 12b -Turning of sRGB for metallic specular materials
- 2 mins
- 30.3 MB
Part 13 – Adding new textures into material
- 10 mins
- 274 MB
Part 14 – Adding Grunge Texture from Quixel Bridge
- 11 mins
- 212 MB
Part 15 – Fix the rest of the materials
- 8 mins
- 166 MB
Part 16 – Assigning Material to other meshes
- 3 mins
- 77.1 MB
Part 17 – Tweaking the Arc Mesh Material
- 2 mins
- 42.9 MB
Part 18 – Notice Poor Texture Details
- 2 mins
- 94.1 MB
Part 19 – Removing Unwanted Light Fixtures
- 2 mins
- 131 MB
Part 20 – Reducing Lighting Chaos
- 5 mins
- 214 MB
Part 21 – Cleaning out unwanted VFX
- 3 mins
- 67.8 MB
Part 22 – Adding Reflection Capture
- 6 mins
- 394 MB
Part 23 – Reorganizing and More Cleanup
- 10 mins
- 392 MB
Part 24 – Setting up Daylight and Basic Exposure
- 26 mins
- 1.14 GB
Part 25 – Understanding Exposure and Lux
- 14 mins
- 59.9 MB
Part 26 – Finalizing Exposure using Curves and Improving Reflection
- 49 mins
- 1.65 GB
Part 27 – Volumetric Lightmaps and Light Bleeding
- 10 mins
- 277 MB
Part 28 – Post Process and Color Grading
- 19 mins
- 347 MB
Part 29 – Adding Lights around Emissive Sources
- 23 mins
- 668 MB
Part 30 – Final Render Settings and Adding Iggy Character
- 8 mins
- 139 MB
Part 31 – Light Clean Up Check and Renaming
- 5 mins
- 149 MB
Part 32 – Additional final lighting for details
- 19 mins
- 2.1 GB
Understanding Specific Art Fundamentals Part 1
Part 32 – Understanding Lighting in Painting
- 9 mins
- 21.1 MB
Part 33 – Understanding Value in Painting
- 11 mins
- 31.5 MB
Polar Facility (Overcast Lighting)
Part 34 – Quick pointers on sky import and material setup
- 6 mins
- 289 MB
Part 35 – Organize Old Lighting for Overcast
- 2 mins
- 35.9 MB
Part 36 – Streamline Differences
- 1 min
- 17.4 MB
Part 37 – Reminder about EV references for Overcast
- 1 min
- 34.6 MB
Part 38 – Adjusting EV for Overcast
- 3 mins
- 33.8 MB
Part 39 – Adjusting Directional Light for Overcast
- 2 mins
- 56.4 MB
Part 40 – Fixing Exp Height Fog for Static Overcast
- 5 mins
- 165 MB
Part 41 – Artistic Exposure and Local Lighting Adjustments
- 7 mins
- 136 MB
Part 41B – Mindset of Lighting Real Time Lighting
- (1h 39m 43s)
- 1.85 GB
Polar Facility (Night Lighting – Using general principles)
Part 42 – Incorrect PBR Night Lighting Demonstration (Still looks good)
- 28 mins
- 537 MB
Part 43 – Starting Over Night Lighting Correctly (and Why?)
- 6 mins
- 204 MB
Part 44 – Explaining EV using Candle Principle
- 6 mins
- 48.7 MB
Part 45 – The Purkinje Effect Principle
- 3 mins
- 26.3 MB
Part 46 – Setup and importance of White Balance Principle
- 5 mins
- 49.9 MB
Part 47 – Finding Lux/Lumens and inputting base values to start with
- 7 mins
- 79.1 MB
Part 48 – Adjusting Interior Lighting accordingly…
- 16 mins
- 257 MB
Part 49 – Exposure Curve Adjustments
- 10 mins
- 113 MB
Part 50 – Night Lighting Adjustments
- 9 mins
- 163 MB
Part 51 – Quick Update to Glass Tank Material
- 13 mins
- 104 MB
Part 52 – How update lighting differently
- (1h 13m 15s)
- 4.82 GB
Polar Facility – (Sunset Lighting )
Part 52 – Sunset Lighting Sky Atmosphere Version
- 14 mins
- 188 MB
Part 53 – Sunset Lighting HDRI Sky Version
- 20 mins
- 190 MB
Part 54 – Water Shader Fix
- 2 mins
- 14.7 MB
Part 54 b – The thought process of lighting
- 53 mins
- 1.19 GB
Game Optimization
Part 55 – Introduction to Game Optimization
- 18 mins
- 395 MB
Understand Specific Art Fundamentals Part 2
Part 56 – Color Temperature Harmony in relation to real time lighting
- 9 mins
- 177 MB
Light Functions
Part 57 – Basic Light Function
- 11 mins
- 120 MB
Unreal 5 – Bonus Sessions
These videos are co-working sessions meant to be free for all sessions meant to enhance your understanding of color, light, value, and artistic approach using lumens. It is unorganized, and messy and goes through the principles you learned above in a different way.
Co Working Session – Creative Lighting in Unreal 5 using Lumens – Sample Video
- (1h 53m 11s)
- 2.48 GB
Common Questions
What part of the material is suppose to be metallic?
- 2 mins
- 8.97 MB
Do we turn off sRGB on materials for metallic specular?
- 2 mins
- 30.3 MB
Why isn’t my white bar in EV Histogram moving like yours?
- 2 mins
- 77.8 MB
How to fix bloom convolution being too glow or bright?
- 2 mins
- 55 MB
How to fix texture streaming pool memory red text issue crashes?
- 2 mins
- 38.4 MB
Why aren’t my shadow from the cubes showing up?
- 2 mins
- 168 MB
Why is there stationary or movable light in a baked environment? (Red X’s)
- 4 mins
- 81 MB
Moving wrong lights from wrong lighting scenario level
- 2 mins
- 79 MB
Reviews
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