What You’ll Discover in Stone River eLearning C# Programming Crash Course
This crash course will cover everything you need and make you a C# expert in just a few hours.
Stone River eLearning – C# Programming Crash Course
It is a guaranteed career booster to know the C languages created by Microsoft. They’re powerful, in-You can create any type of software or application you want. However, they’re not exactly the most beginner friendly languages in the world. Although they share many of the same roots they also have their own unique characteristics. C# is considered the easiest of the family and is a step up from Java in terms of skill. This crash course will cover everything you need and make you a C# pro in no time.
C# Get an A+ Programming
C# fundamentals
Unity and C# can be used to create games
Mobile apps can be developed with C# or Xamarin
Develop software using Mono, C#, and Windows Forms
Create websites using ASP.NET and C#
Make console applications
Everything You Need To Get Up to Speed
C# is a great language, but it’s not perfect. This online course will outline the strengths and weaknesses of C#. Following that we’ll take a look at the various platforms that utilize C#, which you’ll be using during the course to complete a wide variety of projects.
After that there’s nothing left to do but dive straight in. Step by step, section by section, you’ll build your knowledge of C# with practical projects along the way to put your developing skills into practice. Each section focuses on setting up your environment, data types and their use, variables, expressions, operators, statements and flow control, organisation, classes and structs, inheritance, interfaces, and many other topics.
You will need to have a basic knowledge of programming and an understanding of the concept of object in order to enroll in ed.-oriented programming (don’t worry if you don’t have any actual experience). Suitable for beginners and intermediates alike, by the end of this course you’ll have a solid understanding of C#, its strengths and weaknesses, what projects you can use it for, and you’ll be more than ready to using it in the real world.
What is C#?
C# is an object-oriented programming language from Microsoft’s C family of languages. It’s a combination of C and C++, and was created to increase productivity in web application development. It’s used to create secure client and client applications.-server and database apps, XML webservices, distributed components, and many other features. It is built on the.NET framework, and Java was also inspired.
All our online courses meet or exceed your expectations. You can request a full refund if you aren’t 100% satisfied with any course, for any reason.
We promise it. We don’t like tricks, gimmicks, and games as much as you. If you need a refund or a guarantee of satisfaction, we will not hassle you. So go ahead and place your order with confidence. There is nothing to lose.
The course is enjoyable. I have experience programming in Java and C++ so it is interesting to see the comparisons. If you’re already a programmer, it is a good crash course. I only needed to be familiar with C# syntax, but the tips and pitfalls are very useful. The instructors are also very nice. Instead of reading long text, he jumps in to demonstrate complex concepts using simple examples rather than lengthy text.-Book descriptions and theory. I only want to know how code is written!
Download immediately Stone River eLearning – C# Programming Crash Course
Christina G Diggins
Although I have been programming for many decades, C# is new to my knowledge. It is something I must master in order to be able to work in today’s market. This course is an important first step in that direction. Anyone interested in learning C# basics is highly recommended to it.
Robert V Frazier
My opinion is that the course covers most questions, especially if you’re learning C#. Course The teacher speech is well-paced and clear. Also, examples are quite informative.
Georgy Saveliev
The instructor seems to be excited to share the C# language and has so far made it easy to follow.
John Horsley
I believe the course introduction was very clear so far. I also know what the course content will look like.
Mr Derek Finch
Clear explanations, followed by concrete examples in the code.
Eyal Iaroslavitz
Course Curriculum
Introduction to Course
Course Introduction (1:33).
Final Application Demonstration (4.57)
Overview of C#
Section Introduction (0.34)
C# Strengths & Weaknesses (5:31)
C# Popular Uses (5.05)
The.Net Framework: A Guide to Understanding (8:44).
Section Summary (0.21)
Section 2 Quiz
Setting Up Environment
Section Introduction (0.54)
Visual Studio 3:00 – Downloading and Installing
Creating A New Console Project (2:08)
Environment Breakdown (7:19).
Preventing the Console from Auto Exiting (4.03)
Section Summary (0.25)
Section 3 Quiz
Data Types & Their Uses
Section Introduction (0.30).
Categories of Data Types (7.15)
Predefined Data Types (8.04)
Part 1 of Arrays – Single Dimensional and Jagged (8.24)
Part 2 of Arrays – Multidimensional and Arrays as Objects (8.50)
Enums (10.49)
Section Summary (0.31)
Section 4 Quiz
Variables, Expressions, & Operators
Section Introduction (0.41)
Variables – Implicit and Explicit Creation and Converstion (7.34)
Definite assignment (5:28).
Expressions and Operators (11/18)
Section Summary (0.28)
Section 5 Quiz
Statements & Flow Control
Section Introduction (0.222)
Breaking Down Statements (7.08)
Selection Statements (7.21)
Looping Statements (8.21)
Jumping Statements (11.23)
Section Summary (0.26)
Section 6 Quiz
Organization
Section Introduction (0.11)
Files (2:53)
Namespaces (11.23)
Section Summary (0.26)
Section 7 Quiz
Classes and Structures
Section Introduction (0.48)
Classes and Inheritance (6.37)
Classes vs. Structs (4.29)
Fields and Constants (6.58)
Methods (8.07)
Method Modifiers (6:24)
Properties and Accessories (9:31).
Static Members (4.42)
Constructors (9.47)
Indexers (5:46)
Overloading Operators (8.28)
Section Summary (0.36)
Section 8 Quiz
Inheritance
Section Introduction (0.27)
A Short Overview of Inheritance (3.29)
Access Modifiers (8.37)
Class Convertion (6.02)
Polymorphism (8.12)
Abstract Classes and Members (5:23).
Sealed Methods and Classes (5.20)
Hidden Inherited Members (4.21)
Section Summary (0.38)
Section 9 Quiz
Interfaces
Section Introduction (0.33)
Breaking Down Interfaces (7.11)
Using Polymorphism to Defining and Using Interfaces (9:27).
Extending Interfaces (4.28)
Avoiding Common Interface Problems (9:22)
Section Summary (0.35)
Section 10 Quiz
Delegates & Events
Section Introduction (0.27)
Defining and Creating Delegates (9.39).
Multicast Delegates (7:27)
9:34 Defining and Creating Events
Section Summary (0:10)
Section 11 Quiz
Exception Handling
Section Introduction (0.19)
A Comprehensive Overview Of Exceptions (8.26).
Catch, Try, and Finally (8.34)
Section Summary (0.12)
Section 12 Quiz
Attributes, Preprocessor Directives, & Documentation
Section Introduction (0.15)
Defining And Utilizing Attributes (7:51)
Defining And Utilizing Preprocessor Directives (7:16)
Comments (6.51)
Section Summary (0.26)
Section 13 Quiz
Setting Up Notebook Application Components
Section Introduction (0.27)
Creating a notebook app and implementing IPageable Inteface (3.59)
2. Creating a Structure to Hold Page Data (2.42)
Creating Textual Message Classes and Implementing the IPageable Interface (5.07).
Creating Child-MessageList Class and Implementing Enums (5.57)
Creating the Image class (4:06).
Section Summary (0.42)
Section 14 Quiz
Use the New Notebook Class to Tie Components Together
Section Introduction (0.44)
Making a list of pages in the new notebook class (6:14).
Use Delegates, Indexers, and Dictionaries to Interact with Notebook (8:08).
To initialize the Notebook Dictionary, Use The Params Modifier And Constructors (8:16).
Instantiating Notebook and Using Do While Loop To Accept Continuous Input (12.34)
Fixing Key Not Found Exception with Try and Catch (10:02).
Switch Statement to Extract Secondary Commands Part 1 (7.38)
Use Switch Statement to Extract Secondary Commands Part 2 (8.48)
Section Summary (0.39)
Section 15 Quiz
Defining Input, Output, Delete & Show Functions
Section Introduction (0.55)
4:44 – Defining input and output methods for textual message class (4:44).
8:12 Adding, Showing, and Removing List Page Pages
Overriding input and using enums in MessageList Class (8.55)
Defining Output and Input Functions for Image Class (7.07)
Section Summary (1.25)
Section 16 Quiz
Improve Modularity with Events and the NotebookLogger class
Section Introduction (1.23)
Creating the New NotebookLogger Class (5.50)
Part 1: Defining and Calling Events in the Notebook Class (6:35)
Part 2: Definition and Calling Events in the Notebook Class (5.05)
Defining, Attaching, and Detaching Event Handlers in notebookLogger (7.06)
Toggling Event Handlers in the NotebookLogger class (9:22).
Section Summary (1.10)
Section 17 Quiz
Conclusion
Additional Resources (4.28)
Closing message (3:00)
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Most Frequently Asked Questions
What time does the course and end?
You can take the course now, and it never ends! It is completely self-explanatory.-Online course that you can pace yourself – You decide when and how you want to finish.
What length of access do I have to the course?
How does lifetime access sound to you? Once you enroll, you will have unlimited access to this course on all your devices.
What if I’m not satisfied with the course?
We wouldn’t want to make you unhappy. You can return your item if you are unhappy within 30 days.
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